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Changing the colors will be as simple as substituting new values.ĭo be aware that most graphics will share palettes, so altering a palette will typically have a side effect of changing their colors as well. Note that if you aren't finding matches for all four sprite palette colors omit the transparent value and you'll probably have better luck: This is common going by the dozens of games I messed with over the years. Hyperkin's Retron 5, RetroUSB's AVS and Nintendo's own NES Classic Edition. Use FCEUX's Hex editor to view the ROM data to do this. The Analogue Nt Mini takes that concept and perfects it. Most typically, the order the palette values are listed in the table is the order you will find them in the ROM (Hover over a color in the PPU Viewer to see a color's hex value).
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The actual colors are stored in an index, with each color represented by a specific hexadecimal value. This emulator supports many different consoles like NES, SNES, Nintendo 64, Game Boy, Game Boy Color, Sega Genesis, Sega Saturn, PlayStation, Atari 2600. This table holds four, four color palettes for background tiles,with the first color shared across all four palettes, and four, four color palettes for sprites (Though the first color is actually transparent in each set of four) The mapped button can be changed under Controller Configuration ('Special' button). You can switch disks using the A button (by default).
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Put it in your /fceugx folder, and name it disksys.rom (should be 8 KB in size). Using an emulator like FCEUX will allow you to view the palette table via it's PPU debug menu. To be able to load FDS games, FCE Ultra GX need the FDS BIOS. What you're specifically asking about wouldn't even require altering code: It would be a simple palette data edit.
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